NAME: Richard Arnold
ADDRESS: Hetzgasse 16/30,1030,Vienna
TEL: 0699 11097929
DATE OF BIRTH: 23.04.1970
UNITY DEVELOPER/ 3D ANIMATOR (MAYA)
POSITION: Unity Developer
Total responsibility for all aspects of app development and deployment. Including:
-Deployment to multiple platforms
Indie game/app development.
Self employed, operating as ImpossibleVisions, and later Okidoki-apps.
POSITION: 3D Computer animator
3D animation,Character development, story, editing.
Independent short film making
POSITION: Artist – (sculpture) Art practice
EDUCATION & TRAINING: 1992-2001
QUALIFICATION AWARDED: Post-Graduate Diploma in Digital Art (3D Computer Animation)
INSTITUTION: University of Adelaide
QUALIFICATION AWARDED: Graduate Diploma in Visual and Applied Arts (Sculpture)
INSTITUTION: North Adelaide School of Art
SKILLS AND COMPETENCES:
LANGUAGE SPOKEN: English
OTHER LANGUAGES: German ( basic )
Artistic sensibility, inventive thinking
ORGANIZATIONAL SKILLS: Experienced at self organizing. Attention to detail
Unity (9+ years)
Maya ( 3D animation) (10+years)
Video/Audio editing and production
I have been developing games and apps with Unity independently since 2011.
Initially, I began making apps for children, then moved on to more challenging games and puzzles, and have recently been branching out into apps for video manipulation and also health-tech.
I have a comprehensive understanding of Unity, and experience with a diverse range of computer graphics software programs, including 3D animation, video editing, and audio production.
My progression of digital skills can be divided into the following stages:
- 1: Programming 2011-2020
- 2: 3D Animation 2008-2011
- 3: Art (sculpture) 1995-2008
Overall, I have amassed over 8 million downloads of all of my apps.
I have deployed apps to multiple platforms including Apple App Store and Mac store and Apple TV. GooglePlay, Amazon Appstore, Windows 8
mobile, Facebook games, NOOK, Opera, HTML5 web players.
I have integrated innumerable 3rd party plugins ,and deployed my most successful apps localized with up to 35 different language translations.
I have used Vuforia, ARkit and also integrated Augmented Reality with a map/navigational system.
I have also experimented with the Photon Network Engine, and Mirror, to make a multiplayer version of one of my games.
Last year, RedBull Mind Gamers contacted me with a request to use one of my games SNORK for one of their challenges.
As an artist, I was represented by Greenaway Gallery, one of the top private galleries in Australia.
My sculpture is present in several Australian private collections and has also been purchased by Artbank, a Commonwealth government art leasing program for contemporary art in Australia.