curriculum vitae

 

NAME: Richard Arnold

ADDRESS: Hetzgasse 16/30,1030,Vienna
TEL: 0699 11097929
EMAIL: richard@okidoki-apps.com
WEBSITE: www.okidoki-apps.com
ARCHIVE: www.okidoki-apps.com/curriculumvitae

NATIONALITY: Australian
DATE OF BIRTH: 23.04.1970
GENDER: Male

UNITY DEVELOPER/ 3D ANIMATOR (MAYA)


WORK EXPERIENCE:

DATES: 2011-Present
POSITION: Unity Developer
RESPONSIBILITIES:
Total responsibility for all aspects of app development and deployment. Including:
-Game/product design
-C# programming
-3D modelling/animation
-Deployment to multiple platforms
-Monetization

Indie game/app development.
Self employed, operating as ImpossibleVisions, and later Okidoki-apps.

DATES: 2008-2011
POSITION: 3D Computer animator
RESPONSIBILITIES:
3D animation,Character development, story, editing.
Independent short film making

 

DATES: 1995-2008
POSITION: Artist – (sculpture) Art practice

EDUCATION & TRAINING: 1992-2001

DATES: 1999-2001
QUALIFICATION AWARDED: Post-Graduate Diploma in Digital Art (3D Computer Animation)
INSTITUTION: University of Adelaide

DATES: 1992-1995
QUALIFICATION AWARDED: Graduate Diploma in Visual and Applied Arts (Sculpture)
INSTITUTION: North Adelaide School of Art

SKILLS AND COMPETENCES:

LANGUAGE SPOKEN: English
OTHER LANGUAGES: German ( basic )

SOCIAL SKILLS:

Good communicator
Artistic sensibility, inventive thinking

ORGANIZATIONAL SKILLS: Experienced at self organizing. Attention to detail

COMPUTER SKILLS:

Unity (9+ years)
Maya ( 3D animation) (10+years)
Video/Audio editing and production
Photoshop
AfterEffects

ADDITIONAL INFORMATION

I have been developing games and apps with Unity independently since 2011.

Initially, I began making apps for children, then moved on to more challenging games and puzzles, and have recently been branching out into apps for video manipulation and also health-tech.

Primarily a programmer, I am proficient in using C# and Javascript ( Unityscript) in Unity development,, and am also experienced in Maya.

I have a comprehensive understanding of Unity, and experience with a diverse range of computer graphics software programs, including 3D animation, video editing, and audio production.

My progression of digital skills can be divided into the following stages:

  • 1:  Programming     2011-2020
  • 2:  3D Animation    2008-2011
  • 3:  Art (sculpture) 1995-2008

Overall, I have amassed over 8 million downloads of all of my apps.

I have deployed apps to multiple platforms including Apple App Store and Mac store and Apple TV. GooglePlay, Amazon Appstore, Windows 8
mobile, Facebook games, NOOK, Opera, HTML5 web players.

I have integrated innumerable 3rd party plugins ,and deployed my most successful apps localized with up to 35 different language translations.

I have used Vuforia, ARkit and also integrated Augmented Reality with a map/navigational system.
I have also experimented with the Photon Network Engine, and Mirror, to make a multiplayer version of one of my games.

Last year, RedBull Mind Gamers contacted me with a request to use one of my games SNORK for one of their challenges.

EARLIER LIFE

As an artist, I was represented by Greenaway Gallery, one of the top private galleries in Australia.

My sculpture is present in several Australian private collections and has also been purchased by Artbank, a Commonwealth government art leasing program for contemporary art in Australia.